3D models are being used in every form of media these days, from movies and video games to websites and print magazines. If you want to get involved in 3D modeling, you will need to learn the basics. In this article we look at a technique called box modeling and will use it to make a simple table. While we will be using Hexagon here, the principles you learn will apply in virtually any 3D modeler.
1. Open Hexagon. Then select the “3D Primitives” tab and click on the “Cube” icon. Now drag the cursor in the view to create a cube.
2. Use the “Universal Manipulator” to change the height of the cube to about the thickness of a table.
3. Click in the corner of the viewer where it says “Perspective” and change the view to “Top.” Now select the “Slice” tessellation tool. Use it as shown to create a series of slices to define borders on the table. Now change the view back to “Perspective.”
4. Change the “Selection” mode at the top to “Faces.” Select the lower four corner faces. Then click on the “Extrude Surface” icon. Use the tool to create a series of extrusions to form the legs. The tool will focus on one of the legs, but the changes you make to it will be applied to the other three. When you are done click “Enter.”
5. Apply some color to your table as a final touch. Click on the “Materials” tab to the left. In the panel that opens, click on the color box and change it to a light brown, and the color will automatically be applied to your table.