Maya is a 3D computer graphics program used in various 3D projects.
Autodesk Maya is a 3D computer graphics program owned and developed by Autodesk Inc., a company that focuses on 3D design software used in filmmaking, television, animation, architecture, engineering and manufacturing. The Maya software is widely used in making visual effects, simulation, 3D modeling, animation, rendering, matchmoving and compositing. Each aspect of producing 3D computer graphics requires technical steps. When making a 3D object or character move, the process requires a 3D model ready for animation.
1. Open your 3D model in Maya and set your project file. Click “File,” “Project,” and “Set…” This sets the main project folder and loads the files and textures used for your rigged character. Browse your rigged character’s main folder and click “OK.” Your rigged character is a skeletal figure that serves as your 3D model. This should be finalized before you can start animating because your rigged character is the one Maya will move or animate.
2. Click “File” and “Open Scene” to open up a scene containing the character. This will show the rigged character you made in your work interface.
3. Use the “Rotate,” “Scale” and “Move” tools located in your work interface to allow your rigged character to move. Doing this requires you to use the little circles on your rigged character as they control the bones and joints of the model so you can move specific parts of its body or its entire body, depending on your more specific requirements. As a starting point, you need to create your character’s first pose on “Frame 1” of your “Time Slider.” To do this, finalize the pose using “Rotate, “Scale” and “Move” and put the cursor on the “Time Slider” located below your work interface on “Frame 1.”
4. Highlight the name of your model as seen on the left vertical window seen on your work interface. Click “Animate” on your top menu and select “Set Key.” This locks your character’s initial pose for the scene.
5. Use the “Rotate,” “Scale” and “Move” tools to further move your character and create another pose and go to the “Time Slider” and set it to another frame. For example, you can go to “Frame 50.” Highlight the name of your character on the window on the left of your work interface, then click “Set Key” under the “Animate” menu, which is located on top of your screen. This allows your character to complete the movement you made starting from frame 1 to frame 50.
6. Continue using the various tools to alter the movements and poses of your model. Use the “Time Slider” to set your keyframes. For each keyframe, you make a specific pose. When dragging the “Time Slider” from “Frame 1” to another frame number, you will see the progression of the movements you’ve made based on the keyframes you set for the character.