3-D graphics and animation have become two of the major entertainment and art forms of our time. Many of Hollywood’s biggest hits of recent decades have used (in part or entirely) 3-D models. And these animated movies don’t just need 3-D figures that can be posed in the frames. They also have to have all of the fixtures of modern life, including houses in a 3-D format. In fact, there are 3-D modelers who make a specialty of building 3-D houses they offer for sale to others for use in their own images or animation. If you would like to create your own 3-D house, a good program to use for the purpose is the DAZ 3D product “Hexagon.”
1. Decide what you want you 3-D house to look like. You should sketch out your ideas on paper before you build the 3-D house in Hexagon. This will save you time later, allowing you to discard undesirable ideas before you go to the trouble of creating them.
2. Open Hexagon. Click on the “Primitives” tab and select the “Cube.” Draw the cube out in the view. Then use the scale function of the “Universal Manipulator” tool to alter the height and overall size of the cube to form a foundation for your 3D house.
3. Select the “Vertex Modeling” tab and click on the “Slice Tessellation” tool. Use this tool to create inner lines at the top of the foundation representing the outer walls of the house.
4. Change the selection mode at the top to “Faces.” Select the “Fast Extrude” tool and use it to raise one of the walls to the height you want. Repeat this with the other walls, referencing the numbers in the “Properties Panel” on the upper right to make sure you are making the height the same for all the walls.
5. Use the “”Free Tessellation” tool to create inner wall lines, raising them as well. Now use the door to draw in shapes for things like doors and windows, deleting the polygons created to make the openings. Close the gaps created between the sides of the wall by selecting the edges and using the “Bridge” tool.
6. Use the “Tessellation” and “Extrude” tools to create the door and window frames. Now create cube primitives and resize and position them to create the doors and window frames and panes.
7. Use the “Slice Tessellation” tool to create a line running along the top edges of the outer walls. Connect the polygons created using the “Bridge” tool. Then divide this down the center. Select the line in the middle and use the “Move” function of the “Universal Manipulator” tool to raise your new roof. Save your model.