How Does The Crysis Cpu Benchmark Represent Gaming

Crysis the Game

Released in November of 2007, Crysis was the first game to make use of Crytek’s proprietary CryEngine 2 game engine. The game’s graphics engine was incredibly complex, containing more than 4 million lines of code and making use 4 gigabytes of texture shaders. The game was extremely graphics-intensive, using 85,000 shaders to render the exceedingly complex environment in which the game takes place. It was also one of the first games to make use of DirectX 10, placing it firmly in the next generation of PC video games and making a number of home computers unable to play it with its full graphics enabled. The game sold very well, enjoying a large following even though not all players were able to play it with all of the graphics rendered in high detail.

Using Crysis as a Reference Point

Because of the large amount of RAM, graphics memory and processor power required to play the game with full graphics enabled, Crysis quickly became a reference point as to the system requirements of the next generation of gaming PCs. The “Crysis Benchmark” is a test of how well a PC operates under the large amount of stress put on it by playing the game in full graphics mode, letting both PC builders and independent reviewers test new parts in order to see how well they perform when the game is being played. Graphics cards and CPUs are the most common components tested using the Crysis Benchmark, with the results being compared to existing cards and processors in order to tell if the new components perform better or worse than the existing ones.

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Crysis Bragging Rights

Because of the widespread use of Crysis as a benchmarking tool since the game has been released, an increasing number of individuals use the game as a reference when describing the power of their PCs. When listing PC stats many users (and some manufacturers) will make references to how well the PC in question can play Crysis with full graphics enabled, especially if the discussion in question is in reference to whether or not the PC will be able to play an upcoming game.