Make A Virtual Ship Model

3D modeling is one of the most widely used techniques for advertising and movies, as well as product prototyping. Hiring someone to do this, however, can be expensive. Thanks to inexpensive 3D modeling software, you can easily create your own 3D model. In this article, we will use Hexagon to make a 3D ship.


1. Open Hexagon. Go to the “Line” tab, and using the “Interpolated Line” tool to create one half of the profile line shown. Then go to the “Vertex Modeling” tab, and use the “Symmetry” tool to create a mirror of the curve. Then in the “Scene Tree”, select both “Curves”, and click “Object Weld” to make them into a single object.

2. Use the “Copy” and “Paste” functions to make copies of the profile. Use the “Move” tool to move them along the “X” axis. When you finish moving the profiles, they should form a rough outline of the boat.

3. Use the “Universal Manipulator” to resize the width and height of the profiles. You are trying to create a smoothly flowing curve. Then reposition them so that the tops are all level.

4. Go to the “Surface Modeling” tab, and click on the “Ruled Surface” tool. Start at the back, and click on each profile. You will get a solid surface shaped like a boat. Use the “Point Selection” tool to move the points on the bottom if you think the shape needs improving.

5. Go to the “Vertex Modeling” tab, and select the “Bridge” tool. Then go to the back of the boat, and select the top edge on one side, and then select the top edge on the other side. Hexagon will create a polygon connecting the two. Continue working your way down, selecting edges and bridging them, until the back is finished. Then use this same method to do the front.

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6. Use the same bridging method across the top of the boat to close it as well.

7. Select the whole object, and then use the “Scaling” function of the “Universal Manipulator” tool to narrow or widen the boat, depending on how you envision it.

8. Change to “Point” selection. Go to the “Properties Panel”, and turn on “Soft” selection. Select the top polygons at the front of the boat. Then adjust the soft selection settings until you see a gradient drop off on the front points. Now pull the selected points forward. This creates a smoothly curve bow.

9. Select the top polygons, and go to the “Vertex Modeling” tab, and select “Surface Extrude.” Click on the selected polygons, and in the “Properties Panel” select “Inner Extrude” to create a slight rim at the top of the boat. Then select the rear top polygons to create the rear deck of the boat by doing another extrusion, and then do the same to create the cabin of the boat.

10. Go to the “Primitives” tab, and use the “Cylinder” tool and the “Facet” tool to make the mast and sail. And there you have it, a virtual boat.